package utf8

Import Path
	unicode/utf8 (on golang.org and go.dev)

Dependency Relation
	imports 0 packages, and imported by 26 packages

Involved Source Files
	d-> utf8.go

Exported Type Names

	(none)
Exported Values

func DecodeLastRune(p []byte) (r rune, size int) DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8. An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeLastRuneInString(s string) (r rune, size int) DecodeLastRuneInString is like DecodeLastRune but its input is a string. If s is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8. An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeRune(p []byte) (r rune, size int) DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8. An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeRuneInString(s string) (r rune, size int) DecodeRuneInString is like DecodeRune but its input is a string. If s is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8. An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func EncodeRune(p []byte, r rune) int EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. It returns the number of bytes written.
func FullRune(p []byte) bool FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. An invalid encoding is considered a full Rune since it will convert as a width-1 error rune.
func FullRuneInString(s string) bool FullRuneInString is like FullRune but its input is a string.
const MaxRune = 1114111 // Maximum valid Unicode code point. Numbers fundamental to the encoding.
func RuneCount(p []byte) int RuneCount returns the number of runes in p. Erroneous and short encodings are treated as single runes of width 1 byte.
func RuneCountInString(s string) (n int) RuneCountInString is like RuneCount but its input is a string.
const RuneError = 65533 // the "error" Rune or "Unicode replacement character" Numbers fundamental to the encoding.
func RuneLen(r rune) int RuneLen returns the number of bytes required to encode the rune. It returns -1 if the rune is not a valid value to encode in UTF-8.
const RuneSelf = 128 // characters below RuneSelf are represented as themselves in a single byte. Numbers fundamental to the encoding.
func RuneStart(b byte) bool RuneStart reports whether the byte could be the first byte of an encoded, possibly invalid rune. Second and subsequent bytes always have the top two bits set to 10.
const UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character. Numbers fundamental to the encoding.
func Valid(p []byte) bool Valid reports whether p consists entirely of valid UTF-8-encoded runes.
func ValidRune(r rune) bool ValidRune reports whether r can be legally encoded as UTF-8. Code points that are out of range or a surrogate half are illegal.
func ValidString(s string) bool ValidString reports whether s consists entirely of valid UTF-8-encoded runes.