package sync
Import Path
sync (on golang.org and go.dev)
Dependency Relation
imports 4 packages, and imported by 36 packages
Involved Source Files
cond.go
map.go
d-> mutex.go
once.go
pool.go
poolqueue.go
runtime.go
runtime2.go
rwmutex.go
waitgroup.go
Exported Type Names
type Cond (struct)
Cond implements a condition variable, a rendezvous point
for goroutines waiting for or announcing the occurrence
of an event.
Each Cond has an associated Locker L (often a *Mutex or *RWMutex),
which must be held when changing the condition and
when calling the Wait method.
A Cond must not be copied after first use.
L Locker
(*T) Broadcast()
(*T) Signal()
(*T) Wait()
func NewCond(l Locker) *Cond
type Locker (interface)
A Locker represents an object that can be locked and unlocked.
(T) Lock()
(T) Unlock()
*Mutex
*RWMutex
func (*RWMutex).RLocker() Locker
func NewCond(l Locker) *Cond
type Map (struct)
Map is like a Go map[interface{}]interface{} but is safe for concurrent use
by multiple goroutines without additional locking or coordination.
Loads, stores, and deletes run in amortized constant time.
The Map type is specialized. Most code should use a plain Go map instead,
with separate locking or coordination, for better type safety and to make it
easier to maintain other invariants along with the map content.
The Map type is optimized for two common use cases: (1) when the entry for a given
key is only ever written once but read many times, as in caches that only grow,
or (2) when multiple goroutines read, write, and overwrite entries for disjoint
sets of keys. In these two cases, use of a Map may significantly reduce lock
contention compared to a Go map paired with a separate Mutex or RWMutex.
The zero Map is empty and ready for use. A Map must not be copied after first use.
(*T) Delete(key interface{})
(*T) Load(key interface{}) (value interface{}, ok bool)
(*T) LoadAndDelete(key interface{}) (value interface{}, loaded bool)
(*T) LoadOrStore(key, value interface{}) (actual interface{}, loaded bool)
(*T) Range(f func(key, value interface{}) bool)
(*T) Store(key, value interface{})
func gorm.io/gorm/schema.Parse(dest interface{}, cacheStore *Map, namer schema.Namer) (*schema.Schema, error)
type Mutex (struct)
A Mutex is a mutual exclusion lock.
The zero value for a Mutex is an unlocked mutex.
A Mutex must not be copied after first use.
(*T) Lock()
(*T) Unlock()
*T : Locker
type Pool (struct)
A Pool is a set of temporary objects that may be individually saved and
retrieved.
Any item stored in the Pool may be removed automatically at any time without
notification. If the Pool holds the only reference when this happens, the
item might be deallocated.
A Pool is safe for use by multiple goroutines simultaneously.
Pool's purpose is to cache allocated but unused items for later reuse,
relieving pressure on the garbage collector. That is, it makes it easy to
build efficient, thread-safe free lists. However, it is not suitable for all
free lists.
An appropriate use of a Pool is to manage a group of temporary items
silently shared among and potentially reused by concurrent independent
clients of a package. Pool provides a way to amortize allocation overhead
across many clients.
An example of good use of a Pool is in the fmt package, which maintains a
dynamically-sized store of temporary output buffers. The store scales under
load (when many goroutines are actively printing) and shrinks when
quiescent.
On the other hand, a free list maintained as part of a short-lived object is
not a suitable use for a Pool, since the overhead does not amortize well in
that scenario. It is more efficient to have such objects implement their own
free list.
A Pool must not be copied after first use.
New func() interface{}
(*T) Get() interface{}
(*T) Put(x interface{})
type RWMutex (struct)
A RWMutex is a reader/writer mutual exclusion lock.
The lock can be held by an arbitrary number of readers or a single writer.
The zero value for a RWMutex is an unlocked mutex.
A RWMutex must not be copied after first use.
If a goroutine holds a RWMutex for reading and another goroutine might
call Lock, no goroutine should expect to be able to acquire a read lock
until the initial read lock is released. In particular, this prohibits
recursive read locking. This is to ensure that the lock eventually becomes
available; a blocked Lock call excludes new readers from acquiring the
lock.
(*T) Lock()
(*T) RLock()
(*T) RLocker() Locker
(*T) RUnlock()
(*T) Unlock()
*T : Locker
var syscall.ForkLock
type WaitGroup (struct)
A WaitGroup waits for a collection of goroutines to finish.
The main goroutine calls Add to set the number of
goroutines to wait for. Then each of the goroutines
runs and calls Done when finished. At the same time,
Wait can be used to block until all goroutines have finished.
A WaitGroup must not be copied after first use.
(*T) Add(delta int)
(*T) Done()
(*T) Wait()
Exported Values
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